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1000 credits: Less charge-up ammo usage.750 credits (or Highlighting scope +250): Thermal Imaging Scope (enemies become white-hot, allies become green, pickups become blue, background becomes dark).500 credits: Highlighting scope (highlights enemies).750 credits: Faster alternate fire rate.750 credits: Less secondary fire ammo usage.600 credits: Perfect Secondary Fire Aim.500 credits: Can be used while gripping enemies, faster switch-to rate.The idea is that between each set of missions (ie, after Kejim Base, Artus Topside/Yavin Trial, Nar Shaddaa Starpad, Bespin Platform, Cairn Dock, Doomgiver Shield Array) you are given a set number of credits to purchase some upgrades for your equipment: I don't really have much design space to work with.
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